Table of Contents

Namespace GuildWars2.Hero.Builds

Namespaces

GuildWars2.Hero.Builds.Facts
GuildWars2.Hero.Builds.Skills

Classes

ActionSkill

The base type for skills which are activated by the player to perform an action. Cast objects of this type to a more specific type to access more properties.

Build

Information about the skills and traits in the build.

BuildTemplate

Information about a build template on the character.

BuildsClient

Provides query methods for build templates, skills, specializations, traits, legends (Revenant) and builds in the build storage on the account.

Fact

An effect applied by the skill/trait.

Legend

Information about a Revenant legend.

SelectedLegends

Information about the selected legends for a Revenant build.

SelectedPets

Information about the selected pets for a Ranger build.

SelectedSpecialization

Information about the selected specialization or elite specialization.

Skill

The base type for skills. Cast objects of this type to a more specific type to access more properties.

SkillBar

Information about selected skills in a build.

SkillFlags

Modifiers for skills.

SlotSkill

The base type for slot skills (heal, utility and elite skills) which are activated by the player to perform an action.

Specialization

Information about a specialization or elite specialization.

Subskill

Information about skills which have alternate function under certain circumstances, but share the same cooldown with the main skill. For example Elementalist glyps have different effects based on the active attunement.

Trait

Information about a specialization trait. Traits are passive abilities that modify and enhance skills and provide bonuses to damage and attributes. Some traits add new passive skills which are activated indirectly. For example, the Engineer trait "Grenadier" adds a passive skill "Lesser Grenade Barrage" that is activated when the player uses a heal skill.

TraitedFact

A fact applied by the skill/trait when another trait is active.

Enums

SkillCategoryName

Skills with similar behaviors are grouped into one of these categories. Many traits affect all skills in a certain category.

SkillSlot

The skill slots for abilities which can be activated by the player.

TraitSlot

The trait slots.

Transformation

Transformations related to specializations.

WeaponType

The weapon types.