Table of Contents

Enum WeaponType

Namespace
GuildWars2.Hero.Builds
Assembly
GW2SDK.dll

The weapon types.

[JsonConverter(typeof(WeaponTypeJsonConverter))]
public enum WeaponType

Fields

None = 1

No weapon type.

Dagger = 2

The dagger is a one-handed weapon that may also be wielded in the main hand and off-hand. Daggers are known for their fast and aggressive attacks.

Focus = 3

The focus is an off-hand only weapon. Foci are primarily used by scholar professions and are characterized by having powerful defensive skills and utility.

Staff = 4

The staff is a two-handed weapon that is well known for its long range and wide array of area of effect skills that can support allies or damage and control enemies. Most skills on a staff have 1200 range, however Revenants and Daredevils instead use the staff in close combat.

Scepter = 5

The scepter is a mid-ranged main-hand weapon that excels in damage and control.

Sword = 6

The sword is a one-handed weapon that may be wielded in the main hand and off-hand. Swords balance positioning and avoiding attacks with inflicting damage, making them versatile for any profession to use.

Trident = 7

The trident is a long range magical aquatic weapon.

Pistol = 8

The pistol is a one-handed weapon that may be wielded in the main hand and off-hand. Pistols are characterized by their mid-range rapid projectile attacks.

Rifle = 9

The rifle is a two-handed weapon that is known for its high single-target damage output and long-range projectiles.

Shield = 10

The shield is an off-hand only weapon. Shields typically grant defensive skills to mitigate incoming damage or inflict control effects. Unlike all other weapons, shields also increase defense of the wielder.

HarpoonGun = 11

The harpoon gun is a long range mechanical aquatic weapon.

Greatsword = 12

The greatsword is a two-handed weapon. Greatswords are typically characterized by their relatively high damage and slow attacks.

Mace = 13

The mace is a one-handed weapon that may be wielded in the main hand and off-hand. Maces are used by all soldier professions and specialize in damage, control, or support based on the profession that wields it.

Torch = 14

The torch is an off-hand only weapon. Torches always grant at least one skill that burns foes. The torch also provides a source of light in darker areas.

Hammer = 15

The hammer is a two-handed weapon. Hammers are known for their wide variety of control skills and breadth of their attacks. They are melee weapons except Revenant who uses them as a long range weapon.

Spear = 16

The spear is a close-quarters melee aquatic weapon.

Axe = 17

The axe is a one-handed weapon that may be wielded in the main hand and off-hand. Their skills typically deal great damage and control movement.

Warhorn = 18

The warhorn is an off-hand only weapon. Warhorns are known for their support skills and always have a skill that gives the caster swiftness.

Shortbow = 19

The short bow is a mid-range, two-handed weapon with a high attack rate and ability to apply conditions.

Longbow = 20

The longbow is a two-handed weapon that is known for its long-range projectiles, wide area of effect abilities and strong control skills to keep foes away.