Enum WeaponType
- Namespace
- GuildWars2.Hero.Builds
- Assembly
- GW2SDK.dll
The weapon types.
[JsonConverter(typeof(WeaponTypeJsonConverter))]
public enum WeaponType
Fields
None = 1
No weapon type.
Dagger = 2
The dagger is a one-handed weapon that may also be wielded in the main hand and off-hand. Daggers are known for their fast and aggressive attacks.
Focus = 3
The focus is an off-hand only weapon. Foci are primarily used by scholar professions and are characterized by having powerful defensive skills and utility.
Staff = 4
The staff is a two-handed weapon that is well known for its long range and wide array of area of effect skills that can support allies or damage and control enemies. Most skills on a staff have 1200 range, however Revenants and Daredevils instead use the staff in close combat.
Scepter = 5
The scepter is a mid-ranged main-hand weapon that excels in damage and control.
Sword = 6
The sword is a one-handed weapon that may be wielded in the main hand and off-hand. Swords balance positioning and avoiding attacks with inflicting damage, making them versatile for any profession to use.
Trident = 7
The trident is a long range magical aquatic weapon.
Pistol = 8
The pistol is a one-handed weapon that may be wielded in the main hand and off-hand. Pistols are characterized by their mid-range rapid projectile attacks.
Rifle = 9
The rifle is a two-handed weapon that is known for its high single-target damage output and long-range projectiles.
Shield = 10
The shield is an off-hand only weapon. Shields typically grant defensive skills to mitigate incoming damage or inflict control effects. Unlike all other weapons, shields also increase defense of the wielder.
HarpoonGun = 11
The harpoon gun is a long range mechanical aquatic weapon.
Greatsword = 12
The greatsword is a two-handed weapon. Greatswords are typically characterized by their relatively high damage and slow attacks.
Mace = 13
The mace is a one-handed weapon that may be wielded in the main hand and off-hand. Maces are used by all soldier professions and specialize in damage, control, or support based on the profession that wields it.
Torch = 14
The torch is an off-hand only weapon. Torches always grant at least one skill that burns foes. The torch also provides a source of light in darker areas.
Hammer = 15
The hammer is a two-handed weapon. Hammers are known for their wide variety of control skills and breadth of their attacks. They are melee weapons except Revenant who uses them as a long range weapon.
Spear = 16
The spear is a close-quarters melee aquatic weapon.
Axe = 17
The axe is a one-handed weapon that may be wielded in the main hand and off-hand. Their skills typically deal great damage and control movement.
Warhorn = 18
The warhorn is an off-hand only weapon. Warhorns are known for their support skills and always have a skill that gives the caster swiftness.
Shortbow = 19
The short bow is a mid-range, two-handed weapon with a high attack rate and ability to apply conditions.
Longbow = 20
The longbow is a two-handed weapon that is known for its long-range projectiles, wide area of effect abilities and strong control skills to keep foes away.