Enum SkillCategoryName
- Namespace
- GuildWars2.Hero.Builds
- Assembly
- GuildWars2.dll
Skills with similar behaviors are grouped into one of these categories. Many traits affect all skills in a certain category.
[JsonConverter(typeof(SkillCategoryNameJsonConverter))]
public enum SkillCategoryName
Fields
None = 0No specific skill category or unknown skill category.
Arcane = 1Elementalist utility skills. Non-elemental magical energy sources of critical damage.
Banner = 2Warrior utility skills. Buffs for allies that can be picked up, moved and replanted.
Burst = 3Warrior profession mechanic. Powerful attacks that expend all built-up adrenaline, whose effects scale depending on its amount.
Cantrip = 4Elementalist, Untamed and Deadeye utility skills. Magical tricks that enhance one's survivability.
CelestialAvatar = 5Druid profession mechanic. Special weapon skills focused on area of effect healing and support available in a druid's astral form.
Clone = 6Mesmer profession mechanic. Temporary allies with the caster's name and appearance to mislead the enemy.
Conjure = 7Elementalist utility skills. Potent elemental bundle summons for yourself and allies.
Consecration = 8Guardian utility skills. Area of effect skills that aid allies or punish enemies.
Corruption = 9Necromancer utility skills. Inflict condition upon the caster to cause powerful effects.
Deception = 10Thied and Mirage utility skills. Defensive or evasive maneuvers.
DualWield = 11Thief. Third weapon skill which is determined by the combination of main-hand and off-hand weapon.
Elixir = 12Engineer and Harbinger utility skills. Random effects to support yourself, your team or to harass your enemies.
Gadget = 13Engineer utility skills. Skills involving mechanical gadgetry.
Glamour = 14Mesmer utility skills. Ethereal fields that have special, manipulative effects.
Glyph = 15Elementalist and Druid utility skills. Grants a buff or causes an effect based on the current state of your profession mechanic.
Kit = 16Engineer utility skills. Replace weapon skills with specialized tools or weapons.
LegendaryAssassin = 17Revenant utility skills. Skills themed around the assassin Shiro Tagachi, focusing on high mobility and damage.
LegendaryDemon = 18Revenant utility skills. Skills themed around the demon Mallyx the Unyielding, focusing on manipulation of conditions.
LegendaryDragon = 19Herald utility skills. Skills themed around the dragon Glint, focusing on support through various boons, whose channeling can be released to devastate an area.
LegendaryDwarf = 20Revenant utility skills. Skills themed around the dwarf king Jalis Ironhammer, focusing on defense.
Manipulation = 21Mesmer utility skills. Skills that mislead your opponents.
Mantra = 22Mesmer and Guardian utility skills. Chargeable skills that can be instantly released several times for various effects.
Mark = 23Necromancer utility skills. Ground-targeted spells which are triggered by foes moving into the area.
Meditation = 24Guardian and Spellbreaker utility skills. Beneficial effects, often with instant activation.
Minion = 25Necromancer utility skills. Undead allies that attack foes and can be consumed by their master for various effects.
Overload = 26Tempest profession mechanic. Powerful channeled abilities tied to the attunements.
Phantasm = 27Mesmer utility skills. Temporary phantom versions of the caster which attack enemies with different abilities.
Physical = 28Warrior, Willbender and Daredevil utility skills. Controlling of enemies by using brute force.
PrimalBurst = 29Berserker profession mechanic. Berserking versions of burst skills.
Rage = 30Berserker profession mechanic (partially). Feats of strength that grant adrenaline to the berserker.
Shout = 31Warrior, Guardian, Tempest and Reaper utility skills. Large area of effect skills with fast or instant activation which support you and your allies, or harm your foes.
Signet = 32Warrior, Guardian, Ranger, Thief, Elementalist, Mesmer, Necromancer and Mechanist utility skills. Passive benefits which can be activated for another effect instead.
Spectral = 33Necromancer utility skills. Spells involving otherworldly spectral energy.
Spirit = 34Ranger utility skills. Nature spirits, which influence the battlefield around their location.
SpiritWeapon = 35Guardian utility skills. Temporary spirit weapon summons, which automatically fight your target and which can be commanded for a special effect.
Stance = 36Warrior, Weaver and Soulbeast utility skills. Short-term defensive or offensive enhancements.
StealthAttack = 37Thief. Enhanced version of the first weapon skill while stealthed.
Survival = 38Ranger utility skills. Effects that boost your damage or survivability.
Symbol = 39Guardian utility skills. Area of effect attack, which hinders enemies and aids allies for a short duration.
Transform = 40Spells that change the caster's appearance and weapon skills.
Trap = 41Ranger and Dragonhunter utility skills. Hidden effects placed on the ground, that are triggered by enemies walking over them.
Trick = 42Thief utility skills. Cunning maneuvers to control enemies, enhance damage and escape from harm.
Turret = 43Engineer utility skills. Deployed stationary devices to help defend and control an area.
Venom = 44Thief utility skills. Apply a creature's venom to give your weapon attacks special effects.
Virtue = 45Guardian profession mechanic. Passive buffs occasionally granting a beneficial effect to the guardian, which can be sacrificed for a more potent effect for you and your allies.
Ward = 46Guardian utility skills. Areas across the ground that prevent enemies from crossing them.
Well = 47Necromancer, Engineer, Specter and Chronomancer utility skills. Persistent spells affecting the surrounding area by harming foes and supporting allies.