Enum DamageType
- Namespace
- GuildWars2.Items
- Assembly
- GuildWars2.dll
The type of damage dealt by a weapon. It is a purely visual effect and does not affect the damage calculation.
[JsonConverter(typeof(DamageTypeJsonConverter))]
public enum DamageType
Fields
Physical = 0The default damage type of most weapons, which does not have a special visual effect.
Choking = 1Creatures that die from a Choking attack go through a suffocation animation.
Fire = 2Creatures that die from a Fire attack will collapse in a flaming heap.
Ice = 3Creatures that die from an Ice attack will become pale and stiff before collapsing.
Lightning = 4Creatures that die from a Lightning attack stiffen and shake uncontrollably, then collapse.