Enum AttributeName
- Namespace
- GuildWars2.Hero
- Assembly
- GuildWars2.dll
The primary and secondary combat attributes which improve character (and pet) effectiveness in combat. Primary attributes have a base value of 1000 at level 80, while secondary attributes have a base value of 0.
[JsonConverter(typeof(AttributeNameJsonConverter))]
public enum AttributeName
Fields
None = 0No attribute.
Power = 1Power increases outgoing strike damage. Primary attribute.
Precision = 2Precision increases critical chance. Primary attribute.
Toughness = 3Toughness increases armor. Primary attribute.
Vitality = 4Vitality increases health. Primary attribute.
Concentration = 5Concentration increases outgoing boon duration, including boons applied to self. Secondary attribute.
ConditionDamage = 6Condition damage increases outgoing condition damage. Secondary attribute.
Expertise = 7Expertise increases outgoing condition duration. Secondary attribute.
Ferocity = 8Ferocity increases outgoing critical damage. Secondary attribute.
HealingPower = 9Healing power increases outgoing healing, including self-heals. Secondary attribute.
AgonyResistance = 10Agony Resistance improves resistance against Agony; only relevant inside Fractals of the Mists. Special attribute.